The Settings section lets you customise how Capo works for your group. Most defaults work well, but here's what you can tweak.
Group basics
- •Club name — Your group's name as it appears throughout the app
- •Team names — Default names for Team A and Team B (e.g., "Orange" and "Green")
- •Default team size — How many per side (5v5, 6v6, etc.) for new matches
- •Days between matches — When creating a one-off match, the date defaults to your last match plus this many days. Hidden while you have an active weekly game, which already has its own day.
- •Match duration — How long your games typically run (used for "minutes per goal" stats and record tables)
- •Manual refresh stats — Forces a recalculation of all stats and leaderboards. You'd mainly use this if you've changed a player's name and want the leaderboards to update immediately. Otherwise, stats update automatically after each match.
Default booking mode
Choose how new matches work by default:
- •Manual — You add players and manage everything yourself
- •RSVP — Players book their own spot, you balance and send teams
- •Auto-Pilot — Players book, Capo balances and sends automatically when full
You can override this per match. See RSVP & Booking for details.
How booking works
Setup → Matches asks how booking works at your club. Pick a card:
- •Everyone at once — first come, first served the moment you create a match
- •Regulars first — regulars, then semi-regulars, then everyone else, with hours you set on the Regulars first card
- •Squad and subs — only the squad books a spot; subs tap I can play and are called when a spot is free
Go to Players after you've saved the card. Tap Edit on each regular and set them to Squad (Squad and subs) or Regular (Regulars first). Everyone else can stay as they are.
If you're looking for Tier 1, that's Squad (Squad and subs) or Regular (Regulars first).
Under Squad and subs, Advanced lets you set when subs start being called, who to call first, and minutes to claim. Semi-regulars are called like a sub unless you let them book a spot. On both Regulars first and Squad and subs, a switch on the card opens the next group early once everyone in the group above has replied and there are still spaces. Create-match shows Booking: Squad and subs (or whichever card you picked) — there's no invite-mode dropdown. See Squad and subs in the RSVP guide.
Balance settings
- •Default balance method — Performance, Ability, or Random
- •EWMA half-life — How quickly older matches fade in performance calculations (advanced)
- •Power vs Goal Threat weighting — Balance between overall strength and scoring ability (advanced)
For Ability Balancing, you can adjust how much weight each attribute carries (e.g., prioritise stamina over goalscoring for defenders) and set team templates that define how many defenders, midfielders and attackers to put on each team (e.g., 1-2-2 for 5-a-side).
For Performance Balancing, you can adjust the weighting between Power Rating and Goal Threat.
Tip
The advanced balance settings are fine at their defaults. We'd recommend leaving them as they are until you're comfortable with the system — you can always tweak later.
Fantasy points
You can configure the points to be whatever you want — it's totally flexible. That said, we recommend sticking with the defaults. They've been battle-tested over 15 years and we've tried every combination to make matches and stats fun and motivating.
Why no points for goals? We get asked this a lot. The problem is it encourages goal-hanging and selfish play. Goal scorers already have the goals leaderboard to motivate them.
Why points for heavy wins/losses? This keeps games competitive. Even when a team is 3-0 down, there's motivation to avoid a heavy loss deduction (and chase a comeback bonus).
Voting settings
- •Voting enabled — Master toggle for post-match voting
- •MoM/DoD/MiA — Toggle each award category
- •Voting duration — How long voting stays open (default: 12 hours)
Badges, streaks & milestones
- •On Fire / Grim Reaper — Toggle these badges on or off. You can set the rolling window (default 45 days) and minimum games to qualify (default 4).
- •Milestone frequency — How often game milestones show in match reports (default: every 25 games). So a player's 100th, 125th, 150th game etc. get a shout-out.
- •Goal streak minimum — How many consecutive games with a goal count as a "streak" (default: 3). Keeps match reports focused on meaningful streaks.
- •Hall of Fame minimum games — How many games a player needs to appear on the all-time record tables. If your group has players with hundreds of games, setting this higher (e.g., 50) keeps the records meaningful.
Payment defaults
If you've connected Stripe, you can set your default payment mode and price per player here. These apply to all new matches unless you override them.
- •Default payment mode — Free, Pay per match, Pass only, or Pass or pay
- •You receive per player — The amount you get for each confirmed booking
See Match Payments for details, including Stripe setup.
Regional settings
- •Timezone — Club time. Kickoff, booking times and reminders all use it, even if you're setting the match up from somewhere else
- •Currency — Used for payment pricing
- •Locale — Date and number formatting
Currency is locked after payments
Once you've received your first payment, currency can't be changed. Make sure it's set correctly before accepting payments.
Tip
Changes take effect immediately. Stats and leaderboards update automatically after each match.